Dream Team’s Euros fantasy game: Transfer allowance and Matchdays explained
It's imperative all Dream Team Euros managers fully understand how Matchdays will work once this summer's gets underway on June 14th.
Here we'll lay our everything you need to know about Matchdays and transfers in the simplest possible terms.
MATCHDAYS
Dream Team's Euros fantasy game is divided into seven scoring periods known as Matchdays.
- Matchday 1 - first round of group fixtures (12 games)
- Matchday 2 - second round of groups fixtures (12 games)
- Matchday 3 - third round of group fixtures (12 games)
- Matchday 4 - round of 16 fixtures (8 games)
- Matchday 5 - quarter-finals (4 games)
- Matchday 6 - semi-finals (2 games)
- Matchday 7 - final (1 game)
Each Matchday begins one hour before the first game of the relevant scoring period kicks off so the deadline for Matchday 1 is 7pm on June 14th, an hour before Germany take on Scotland in the opening fixture.
Matchday 1 will conclude with Portugal v Czech Republic on June 18th, after which point all 24 teams present at the tournament will have played once.
It's important you lock in your starting team before that first deadline because any changes made after 7pm won't come into effect until Matchday 2 (June 19th).
MATCHDAY 1 FIXTURES
- Germany v Scotland
- Hungary v Swizterland
- Spain v Croatia
- Italy v Albania
- Poland v Netherlands
- Slovenia v Denmark
- Serbia v England
- Romania v Ukraine
- Belgium v Slovakia
- Austria v France
- Turkey v Georgia
- Portugal v Czechia
To be clear, if you transfer one England player out for another on Sunday June 16th based on a leaked starting line-up, that change won't go through until three days later, when Matchday 2 begins.
Once the tournament is underway, make sure you adhere to the Matchday deadlines when making transfers, playing Boosters and selecting your captain.
TRANSFERS
You are free to make unlimited transfers prior to Matchday 1 as this will enable you to experiment with various formations, combinations and strategies.
Once the tournament begins, you will be allocated a certain number of transfers dependent on the Matchday.
- Matchday 1 - unlimited transfers (prior to deadline)
- Matchday 2 - three transfers
- Matchday 3 - three transfers
- Matchday 4 - unlimited transfers (before round of 16)
- Matchday 5 - five transfers
- Matchday 6 - five transfers
- Matchday 7 - five transfers
Please be aware that you will NOT have access to three transfers every day of the tournament - previous Dream Team tournament games may have worked this way but not this year's edition!
As you can see, your initial XI should be relatively tailored to the group stage as a whole as you'll only have a maximum of three transfers prior to Matchday 2 and the same again for Matchday 3.
However, unlimited transfers before Matchday 4 (round of 16 fixtures) will allow you to build your team from the ground up in preparation for the knockout stages if you so desire.
It's important to note that your overall budget will increase from £50million to £53million from Matchday 5 onwards.
This should allow you to select a fully active XI even if all the so-called big teams (with their more expensive players) make it to the last eight.
Unlike our regular season fantasy game, transfers can not be rolled over from one Matchday to the next.
Transfers can be reversed, however, by pressing 'undo' when managing your team for the upcoming Gameweek.
For example, if you wish to swap Harry Kane for Kylian Mbappe between Gameweeks 2 and 3 but later read that the France forward is an injury doubt, you can reverse the transfer (prior to the Matchday deadline) and revert to England's captain - you will also get the transfer back.
It's also worth noting that you are not obligated to make any transfers.
If you believe your XI is well set up for Matchday 2 after doing well in Matchday 1 then it's perfectly reasonable to not change anything.
Needless to say, you should use your transfers to react to the unfolding drama of the tournament and improve the point-scoring ability of your XI.