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THE EYES HAVE IT

PS5’s super-powerful VR future hinted at with new Playstation glasses patent

SONY'S PLAYSTATION 5 is going to be revealed soon, but more and more information about it is emerging through leaks, briefings and patent applications.

The latest revelation offers up some details on what Sony has planned next for its VR headsets, and it looks exciting.

 PSVR already delivers some great experiences, but new tech in the PS5 could take it to the next level
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PSVR already delivers some great experiences, but new tech in the PS5 could take it to the next levelCredit: Sony Computer Entertainment

A published earlier this month reveals details of eye-tracking technology built into a VR headset Sony seems to be developing.

Eye-tracking technology is important for virtual reality because if the computer running your goggles knows where you're looking, it can make sure that bit is as detailed as possible and dial down the resolution elsewhere.

The reason that VR often doesn't look as sharp as normal games on your telly is that the resolution of the screens inside are generally lower than the TV you're used to and they need to show more information on them because it's showing you everything around you rather than just a set window into it.

If it can reduce the amount of processing power wasted on things in your peripheral vision that you can't see the detail of anyway, it can then use that power to really amp up the quality of the bits you are looking at.

 How the technology will interact with glasses, as pictured in the patent application
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How the technology will interact with glasses, as pictured in the patent applicationCredit: Sony Computer Entertainment
 Sony has also patented new technology related to wireless VR headsets
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Sony has also patented new technology related to wireless VR headsets

This in means that the experience that you'll get will seem to be much better than it actually is, and potentially give you the illusion of a much wider field of view.

Once you combine that with the serious increase in processing power that the PS5 is going to have compared to even the PS4 Pro and you really do have the potential for a game-changing experience.

The patent itself also explicitly describes tech that many will be grateful for in and of itself -- the ability to make all the above work flawlessly even if you're wearing prescription glasses.

As reported by , Sony has also patented technology that would allow a PSVR headset to receive images wirelessly, addressing another major issue holding VR back.

Normally if you want a VR system that doesn't tie you to a computer with a cable you need a very bulky headset -- or worse, even a backpack -- because the processing unit still needs to be physically connected to the headset you're using.

This patent describes a system that does away with that limitation -- the pictures show a set-up very similar to the current PSVR processing unit plugged into a PlayStation that then transmits to the headset without the need for wires.

An upgraded PSVR would set the PlayStation 5 apart from the Xbox 2, as Microsoft has made it clear it doesn't see VR as a priority for console gamers.

It's also a potential differentiator from upstart Google Stadia, given streaming VR gaming is even further away than the technology to reliably stream enough information for a screen.


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