BOXING CLEVER

Microsoft on designing Xbox 2, loot box bans and making parents’ lives easier

We caught up with the head of Xbox operations Dave McCarthy to discuss all things gaming - including loot box bans, how you make products 'responsible', and how helping parents matters

LOOT BOXES, toxic online culture and gaming addiction are all making headlines at the moment as governments and games companies struggle to understand and control the growing world online.

That world is rapidly evolving too, with the next generation of consoles and game streaming on the horizon.

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Microsoft's Minecraft is still hugely popular with kids, and has a massive online communityCredit: Getty - Contributor

There are also as new laws on spending in games being considered, as well as a Parliamentary probe into addictive games

The Sun recently sat down with Dave McCarthy, head of Xbox operations at Microsoft, to find out what the company is doing for gamers and parents, and how all these issues are shaping what they have planned.

 

 

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It's been almost forty years since the first politician stood up in Parliament here demanding action on video game addiction, and how Space Invaders was leading "crazed" children with glazed eyes to resort to "theft, blackmail and vice".

Do you think it's an indictment of the video game industry that we're still having the same debate, or do you think it's a sign that it's something we're never going to escape from?

You know, I think debate on this is healthy, right?

I mean it may sound strange but regulators and government getting involved in the conversation I actually think is a positive thing in terms of their ability to help with education and awareness on some of these fronts.

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The world of gaming has changed a lot since Space Invaders dominated the landscapeCredit: Getty Images - Getty

Part of my push and the reasons I'm talking to folks like you is I want to get more parents and kids aware of the tools that are there and I think it's good that that gets out in the social sphere.

When they're in place, and they only take a few minutes to set up, they make the World a different place, right?

So, in that way, I think the attention is good.

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We need to recognise that it is our responsibility in the industry to provide people with the tools that help them cope

I think it's good for us to talk about holding everybody up to a base level of expectations and think that makes a lot of sense.

We'd be pushing regardless. We feel a great responsibility to go innovate and do the right things for our gamers.

And if that complements legislation great. If it helps inspire some, or inspire our partners or even competitors to go new things in this space I think that's good too.

I mean let's recognise that it's tough to be a parent today. Right?

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My parents had it easy compared to me, and I'm sure it's going to be harder for my kids when they're parents.

There are a lot of things competing for their time and there are a lot of awesome entertainment experiences and other things they can go do, and I think we need to recognise that it is our responsibility in the industry to provide people with the tools that help them cope with some of the challenges that they face.

 

The WHO decision on 'gaming disorder' has been widely criticised, but the games industry's reaction to it has also been accused of making the matter worse. Do you think a change of approach is needed?

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