Google Stadia heralds gaming revolution with console-quality games on ANY connected device
GOOGLE has revealed a new gaming platform called Stadia, that will bring top-quality games to any device you want later this year.
The vision is for a "game platform for everyone" with games that load as easily as web pages, and will be in the US, Canada, the UK and much of Europe.
The new tech, first shown off last year with a demo of Assassin's Creed Odyssey, means that Google "can bring any AAA game to any computer with a Chrome browser."It will work on any screen you want -- at launch, it is promised to work seamlessly on TVs, mobile phones, laptops and desktop computers.
A demo showed off the technology working on a tablet, a phone, a laptop and a TV using a Chromecast dongle -- with the player's progress moving seamlessly from one screen to the other.
Google's Phil Harrison demoed the technology, showing off how a gamer could simply click 'play' on a YouTube gaming video, and play the game "within 5 seconds".
He also revealed the new Google Stadia controller, which connects via Wi-Fi directly to the computer running your game in a Google data centre.
The games are promised to run at 4K at launch, at 60FPS, and in HDR.
The stream will also be also be streamed directly to YouTube, which will get the same stream being pushed to your computer and captured for posterity or streamed live.
In future, the platform will support 8K streams as well.
What games will it have?
After Assassin's Creed, id revealed Doom Eternal was already running on Stadia.
First-person shooters such as Doom are traditionally the hardest to get running on this sort of platform, because they are the most sensitive to input lag -- the difference in time between pushing a button on your controller and seeing the result on screen.
They also confirmed plans to support other browsers at a later date.
Google boss Sundar Pichai took to the stage at the Game Developers' Conference to reveal the firm had been working on the "hard computer science problems" behind the new project for years.
Google has been "building towards this mission for some time," with Chrome built from the ground up to support game streaming and similar activities, Pichai said.
The one issue not addressed is how fast an internet connection it is going to need to work seamlessly, or what sort of latency between your local network and the Google data centre will be required for the ideal gameplay experience.
The HD-quality Assassin's Creed test required a 25Mbps internet connection, and a 4K video feed is likely to require significantly faster speeds, probably over 100Mbps.
The firm teased the announcement last week.
News of the announcement had previously been hinted at by a patent application that detailed some aspects of the controller.
Microsoft's Project xCloud works on very similar principles, and Amazon is also reported to be working on something very similar.
Google, Amazon and Microsoft between them provide the lion's share of cloud computing resources across the world -- anyone, including Sony or Nintendo, looking to offer a competing service at the moment would realistically have to piggyback on their services.
Video game streaming – how does it work?
We explain it all...
- When you watch a movie, the images you see are already prepared
- That's why very unsophisticated computers inside your TV, DVD player, or computer can playback film footage
- But video games render the visuals in real-time, because a game never knows what you'll do next
- That means you need much more computing heft to produce game visuals, compared to a standard movie
- So if you want amazing 4K PC-style graphics, you'll need to fork out for an expensive computer
- Alternatively, you could use game streaming technology
- The idea is that a company like Microsoft or Sony would handle the generation of the visuals on powerful computers at its own HQ
- Then it would send what's effectively a video of that game to your smartphone
- You tap and play, and those commands get sent back to Microsoft or Sony, which then inputs them into the game, and sends you the visuals again
- Because modern internet connections are so fast, this all happens in milliseconds
- The resulting effect is 4K PC-style graphics on a smartphone – which is only possible because it's not the phone itself rendering the graphics
- It also means that you could potentially be playing an Xbox or PlayStation game on your console, and then leave the house and carry on playing using your iPhone
- This sort of technology could eventually kill off gaming consoles for good, because all you'd need is a TV with game-streaming tech built in, and a controller to play with
- But game streaming hasn't had any great successes thus far
- Sony bought a game-streaming called OnLive, but shut it down in 2015
- And Nvidia has its own game-streaming service, but laggy performance has prevented it from becoming a mainstream choice
It's worth noting that Microsoft's online-only Xbox One, which we might get to see next month, seems unlikely to feature much streaming at launch. It will focus on games sold through the Xbox Store or downloaded via Game Pass and still run on the box itself.
If you're looking forward to more traditional next-generation gaming hardware, though, never fear. The PS5 is just around the corner, and so is the Xbox 2. We've even rounded up the differences and similarities around the two for you.
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